EdTech: Scaling Real-Time Interactive Classrooms
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EdTechIT Staff Augmentation

EdTech: Scaling Real-Time Interactive Classrooms

Augmenting frontend teams to build a WebSocket-based learning platform.

-100%
License Cost
Eliminated 3rd party vendor fees
<50ms
Latency
Whiteboard sync speed
10k+
Users
Concurrent students supported

The Challenge

E.G needed to replace a third-party classroom tool (which was expensive and limited) with an in-house solution. The challenge was syncing the whiteboard drawing state across 50 students in real-time with low latency.

High latency in third-party tools.
Need for custom collaborative features.
Tight deadline for the new school term.

The Solution

GTEMAS provided 3 Senior Frontend Engineers specialized in WebSockets and Canvas API. We built a custom whiteboard engine using operational transformation (OT) to handle concurrent edits. We integrated WebRTC for high-quality, low-latency video streaming directly within the browser.

Architectural Strategy

React frontend with Konva.js for canvas. Node.js WebSocket server with Redis Adapter for horizontal scaling.

Impact & Achievements

Owning the classroom tech allowed E.G to launch unique features (like AI-based attention tracking) that competitors couldn't match, driving a 30% increase in enrollments.

-100%
License Cost

Eliminated 3rd party vendor fees

<50ms
Latency

Whiteboard sync speed

10k+
Users

Concurrent students supported

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